![]() Professional athletes spend millions each year on sports psychologists who can help them get “in the zone.” But you don’t need to be Tom Brady or Stephen Curry (or have their paycheck) to experience flow regularly. Afterward, these people would recall the activities fondly, even if they didn’t consider them pleasant at the time.įifty years later, Csikszentmihalyi’s concept of flow is universally recognized. They reported a sense of ease when doing difficult tasks in fact, the more the task challenged their skills, the more engaged they became. Passionate people who honed their crafts often lost all track of time. They were doing it because they loved it.Ĭsikszentmihalyi noticed something else. They weren’t making a million dollars or getting on the Ed Sullivan show because they summited an obscure 14,000-foot peak in the Rockies. He noticed the same traits in adult rock climbers, gardeners, and chess players. He saw kids playing tag, bouncing balls, and talking to imaginary friends not because it helped them drive a car or get a job, but because it was inherently fun. Traditional psychology held it was a way to develop skills necessary in adulthood. named Mihaly Csikszentmihalyi questioned why children played. I’m talking about doing something for the inherent joy it brings. I’m talking about actively seeking those moments where everything comes together in perfect harmony, where the mind stays engaged on the task at hand and finds it highly enjoyable. I’m talking about a highly studied phenomenon that involves goal setting, challenges, skills, and focus. What if this year, instead of making quantitative goals to lose weight and run more, you made a qualitative goal to enjoy each run more? I don’t mean in some Pollyanna-ish way where you convince yourself each step is wonderful. Maybe the New Year’s resolution equation is wrong. A 2013 study by the University of Scranton found only about 8% of respondents kept their resolution over the long haul. By six months, it’s projected to be over 55 percent. Please remember that if all else fails, you can connect your BetaFlight flight controller and reciever to the computer and use it as the joystick input as seen here ( ).Two weeks into the new year, over 30 percent of those with resolutions have fallen off the bandwagon. Then create a github issue stating the controller or dongle you are trying to use, and the controller mapping text you got from AntiMicro. If under settings>controller you don't see stick movement from the radio you've connected, please follow this tutorial ( ). In order for you radio to work in the internal player, place a copy of gamecontrollerdb.txt in YOUR_UPBGE_FOLDER/2.79/datafiles/gamecontroller.run git clone, or download from GitHub webpage.If you would like to contribute, please follow these steps. This project uses UPBGE as its game engine. Should function well on adequately powerful laptops.Should be usable with or without internet connection.The "sim quads" could be flown "against" real quads, and yield a fair competition.The sim does not provide significant advantages to those with high end gaming rigs.Visual disturbances similar to those found at an FPV racing event.Editable maps with commonly used track elements. ![]() Lap times should be similar for most pilots/setups/tracks.Option for typical FPV aspect ratio, and resolutions.This means lowest (realistic) possible input latency.Instead the focus is on simulating what pilots see through the goggles, static and all! Here are some of the founding principles of this sim for contributors' consideration. As such, the goal is not to make the most HD/GoPro-esque visuals. The goal is to make it look and feel as similar to a standard racing drone as possible. This simulator is a true FPV Drone Racing simulator. This is the repository for the Flow State FPV drone racing simulator Simulator Philosophy
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